• Eventually, I’ll need to build a product, not a feature. So, something that has multiple layers/features and will eventually be complex.
  • Sales is everything. It’ll be hard, the process will feel foreign and time consuming, but there will be zero success without it.
  • So, the overall process will be something like this: idea validation (probably lightweight, because how much will I even be able to validate in isolation) -> proof of concept (which, by design, needs to be shitty, because, if it isn’t, that means I spent more time than I should’ve to build it) -> build a feedback loop for sales and improving the product. The final loop, when done enough (maybe for 6-24 months), should eventually lead me to product market fit.
  • No one wakes up in the morning and thinks to themselves, “I want to buy a software product today”. Meaning, the product needs to solve a real business problem. Now, there could be existing products in the market - maybe it’s even a good thing if there are because that’s validation of the business domain - but, since my aim would be to build a feedback loop quickly, I’d probably need to pick a small scope, quickly build a shitty proof of concept and start sales.
  • That guy suggests, don’t invent a category. If that’s the case and the first product, by design, has to be shitty and scoped small, what does that mean? Pick any random existing category/domain, pick a niche and get started?
  • The first proof of concept, by design, needs to be shitty - it should work though and show customers how it solves a given problem. It’ll never be the case that I don’t get traction because the first product was shitty. Instead, if customers like the problem it solves, they should be willing to adopt it (at least for non-production environments) despite the fact that it is shitty. So, a shitty proof of concept is actually a smoke test for whether I’ve built something useful. (Kind of similar happened with Omni.)
    • This implies that the cost to build the first thing is actually pretty low, or rather it has to be low, by design. That’s quite liberating.
    • One YC video also mentioned that literally every company that’s big today - DoorDash, Dropbox, Airbnb etc. - started scrappy this way. Again, liberating.
    • This probably also means that, to get started, I need to solve one pressing problem for some customers. No need to solve grand stuff, just something tangible that someone will want to pay for.